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 Amiga 3D Render Engine PORTED to PlayBasic

By: Kevin Picone Added: March 8th, 2022

Category: All,3d,Ray Tracing,Amiga,Conversion,Source Code



    Hello, I have been working on this ported code for 2 months. this is version 1, with only enough active menu's to re-create the cover of the book.

the original book is called "Amiga 3D Graphic Programming in BASIC" published in 1989.

i purchased the book in 1990 when i owned an Amiga 500. i never got around to coding the book back then, but over the last several years i have studied up on 3D, so thought i would give it a try. well, success. i got the ray tracing up and running, the main scene (with default objects to re-create book cover) working, and the editor is active enough to see the objects from the main scene. i will get the editor and main scene running more complete in version 2. i did notice it will be a learning curve to use this program, because of the way it is set up...
to port the code took time because i needed to use another 5 books for reference to know the commands and libraries etc in this 3D book. the other books i referenced are:

> AmigaBASIC Inside and Out

> Amiga Graphics Inside & Out

> AMIGA ROM KERNAL REFERENCE MANUAL: Libraries & Devices

> AMIGA ROM KERNAL REFERENCE MANUAL: Includes & Autodocs

> Amiga Machine Language

i am sure glad i had all these books from the old fashioned days. also the book had obsolete sections of code that are not relevant to modern day computers. to get some scope of old computers vs new computers, the book said to allow up to 3 days to render if using full res (640 * 400) or 1 day at half res. well... my computer rendered at 1600 * 960 and took 22 seconds, lol.

NOTE: to look at the 'editor' to see the scene objects in it, select it from the drop down menu : Editor > Start Editor.

enjoy, stevmjon


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